ADLG Alexander's Enemies

The enemies faced by Alexander the Great

Listed below are the army lists from ADLG rule book and the suggested models using the Forged in Battle (WE codes) or Xyston miniatures. 

Note that Xyston miniatures do not come with spears or pikes, while Forged in Battle models normally come with weapons except pikes.  Xyston come in 8 packs for infantry and 4 packs for cavalry.  Forged in Battle is 24 packs for infantry and 12 packs for cavalry.

Updates for v4 in blue.

68 - Later Achaemenid Persian

420 - 329 BC.  Plain, Mountain.  Command +4

Troop Type Pts Units Figures Models
 Guard Cavalry*
 Heavy cavalry elite
 Add impact (in 331 BC)
11
+1
0 - 1 3 WE-AL01 Later Persian Guard Heavy Cavalry
 Persian, Median, Indian, Armenian and Cappadocian horsemen *
 Medium cavalry
 Heavy cavalry
 Downgrade to mediocre


7
9
-2
4 - 16 48 WE-NC04 Indian Medium/Heavy Cavalry
Xyston ANC20052 - Persian Cavalry
 Other horsemen with bow *
 Medium cavalry
 Heavy cavalry
 Downgrade to mediocre

9
11
-2
0 - 4 12  
 Paphlagonians
 Light cavalry javelin
6 2 - 4 8  
 Bractians
 Light cavalry bow elite
7 0 - 2 4 WE-AL03 Later Persian Bactrian Light Cavalry
 Scythanians and Parthians
 Light cavalry bow
6 0 - 4 8 WE-PA02 Parthian Horse Archers
 Guard on foot
 1/2 Heavy swordsmen elite
 1/2 Bowmen elite
12 0 - 1 4
4
WE-AL09 Later Persian Apple Bearer Guard Infantry
 Greek or Ionian mercenaries*
 Heavy spearmen
 Downgrade to mediocre
 
8
-2
0 - 6 48 WE-GL03 Later Greek, Hoplites
 Persian Peltasts - Takabara
 Medium swordsmen
 Add support

6
+1
0 - 6 36  
 Babylonian and Mardian archers
 Bowmen mediocre
5 0 - 6 36  
 Hill tribesmen
 Javelinmen
 Light infantry javelin
 
7
4
0 - 4
10
4
 
 Light infantry bow
 Light infantry sling
4 0 - 4 8  
 Scythed chariot 3 0 - 2 2 WE-AL08 Later Persian, 4-Horse Scythed Chariots
 Levy 3 0 - 4 32  
 Fortifications 1 0 - 6    
 Heavy artillery 10 0 - 1 1  
 Before 332 BC
 Cardaces, Carian and Egyptian
 Medium spearmen
 Heavy spearmen mediocre
 
7
6
0 - 6  
36
48
 
 Chalybes
 Heavy spearmen mediocre
5 0 - 2 16  
 Thracians
 Medium swordsmen
 Medium swordsmen 2HW
 Javelinmen

6
7
7
0 - 2 12 WE-TH05 Thracian Peltasts
Xyston 20020 - Thracian Peltasts with Rhomphaia
 Darius III at Gaugameles in 331 BC
 Guard cavalry and guard on foot are compulsory
 Maximum 2 Greek or Ionian mercenaries
 Elephant 13 0 - 1 1  

 

79 - Classical Indian

Classical Indian Army 500BC  - 535AD.  Plain, Forrest.  Command +2 or +3 if Mauryas.

The Maurya Empire was from the death of Alexander in 323BC until 180BC.

Troop Type Pts Units Figures Models
 War elephants with escorts *
 Elephant elite
16 2 - 6 6 WE-NC01 Indian Elephants
20102 Indian Elephant with 3 crew
 Replace some elephants with Rathamasaula (before Mauryas)
 War wagon with blades
8 0 - 3 3  
 Nobles *
 Light chariot bow
 Heavy chariot impetuous
 Upgrade to elite

9
10
+2
0 - 4 4 WE-NC03 Indian 2-Horse Heavy chariots
WE-NC02 Indian 4-Horse Heavy chariots
 Horsemen *
 Medium cavalry
 Downgrade to mediocre

7
-2
1 - 4 12 WE-NC04 Indian Medium/Heavy Cavalry
 Horse Archers (after Mauryas)
 Light cavalry bow
6 0 - 2 4  
 Guardsmen (from Mauryas) *
 Medium swordsmen 2HW elite
9 0 - 2 12 20088 - Indian Guardsmen & Clubmen
 Indian archers
 Bowmen
 Downgrade to mediocre
 
7
-2
6 - 12 72 WE-NC05 Indian Archers
 Indian archers in mixed unit
 1/2 Medium swordsmen
 1/2 Bowmen
8
36
36
WE-NC06 Indian Medium Infantry
WE-NC05 Indian Archers
 Indian warriors
 Medium swordsmen
 Downgrade to mediocre
 
6
-2
0 - 6 36 WE-NC06 Indian Medium Infantry
 Light infantry bow
 Light infantry javelin (max 2)
4 0 - 6 12 WE-NC07 Indian Light Infantry
 Stampeding herd
 Scythed chariot
3 0 - 1    
 Levy 3 0 - 4 32  

 

Unit Summary

 Troops Cat Pr Co  Basic factors and modifiers
 Light infantry LI 1 2  0 vs all
 Destroyed in open by LMI, MI, HI, Cv, Ct, HCh and Kn.
 Javelinmen LMI 1 3  +1 vs LI, LH, El and SCh. Javelin
 Bowmen,
 Crossbowmen
LMI 0 3  +1 vs LI and LH.  +1 in first phase vs mounted if receive charge
 Medium swordsmen MI 1 3  +1 vs all except Ct, HCh, Kn
 Medium spearmen MI 1 3  +1 vs all except Ct, HCh, Kn
 Cancels impact of Mounted, +1 in 1st round vs Mounted (except El)
 Heavy swordsmen HI 1 4  +2 vs LMI in open or vs LH
 otherwise +1 vs all
 Heavy spearmen HI 1 4  +2 vs LMI in open or vs LH
 otherwise +1 vs all
 Cancels impact of Mounted, +1 in 1st round vs Mounted (except El)
 Pikemen HI 1 4  +2 vs all
 Cancels impact of Mounted, +1 in 1st round vs Mounted (except El)
 Levies  HI 1 3  +1 vs LI, LMI, LH 
 Light cavalry
 Light camelry
LH 1 2  +1 vs. LI if LI is in open terrain
 Medium cavalry
 Light chariots
 Medium camelry
Cv 0 3  +1 vs. Mounted, LI, LMI, MI, Levies
 +1 vs. HI if attacking flank or rear.
 Add +1 in first phase vs. LMI and medium swordsmen except if cavalry already has impact or is penalised by terrain
 Heavy Cavalry Cv 1 3  Same as medium cavalry + armour
 Heavy Chariot  HCh 1 3   +2 vs LMI and LH
 +1 vs all except WWg
 No Impact vs knights, armour
 Cataphracts Kn 2 3  +2 vs LMI and LH
 +1 vs all except WWg
 Impact vs all except knights, heavy armour
 Elephants El 0 3  +2 vs. Mounted and +1 vs. Foot
 Impact except vs LI, LH and Javelinmen
 Scythed Chariots SCh 0 1  0 vs all.  Enemy factor is set to 0 in 1st round except LI, LH, LMI, WWg or El. Cancels enemy support in the 1st phase

Melee modifiers for terrain

 Troops Open Rough Difficult
 Light Cavalry 5 4 2
 Medium and Heavy Cavalry 4 3 1
 Light Chariots, Scythed Chariots 4 2 -
 Elephants 3 3 1
 Knights 3 2 1
 Heavy Chariots, Cataphracts 3 1 -
 Light Infantry 3 3 3
 Medium Infantry 3 3 2
 Heavy Infantry 2 2 1
 War Wagon, mobile Artillery 2 1 -

Note HI move 3 UD in open if start more than 4 UD from enemy

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